Version History
Here you can find the changelog of Carrier Battles 4 Guadalcanal since it was posted on our website on 2017-01-18.
The latest version is 4.5 and it was updated on soft112.com on 25 March, 2024.
See below the changes in each version:
version 4.5
posted on 2021-12-23
Dec 23, 2021 Version 4.5
Minor changes
version 4.4.4
posted on 2021-11-24
Nov 24, 2021 Version 4.4.4
Migration notice in the app page
version 4.4.3
posted on 2021-11-22
Nov 22, 2021 Version 4.4.3
Added notification on how page about the new Carrier Battles app
iOS 13 as minimum requirement so that an App bundle may be created
version 4.4.2
posted on 2021-09-30
Sep 30, 2021 Version 4.4.2
2P: crash fix for iOS15 when skipping several phases
version 4.3.7
posted on 2021-08-16
Aug 16, 2021 Version 4.3.7
Bug fixes:
- A disorganised TF was always retreating when engaged by an enemy TF
- Improved TF merging
- If several sub-TF had to withdraw from the same TF due to severe damage, they could have the same TG number
version 4.3.6
posted on 2021-08-11
Aug 11, 2021 Version 4.3.6
- Aborted air units could be blocked on the deck/runway
- 2P: aircraft losses were not always properly logged for the Japanese side with advanced fog of war
version 4.3.5
posted on 2021-08-07
Aug 7, 2021 Version 4.3.5
- Advanced fog of War: Explosion could be visible on friendly ship attacked by enemy bombers while the ship was untouched
- Logs: "Hit by" events on enemy ships were lacking the number fo torpedoes or bombs in absence of the advanced fog of war
- TRS AI TF not retreating from enemy TF entering their hex or winning surface battle
version 4.3.4
posted on 2021-07-20
Jul 20, 2021 Version 4.3.4
Italian translation
Bug fix: Night surface battles could led to a freeze related to the retreat of the defender
version 4.3.3
posted on 2021-07-03
Jul 3, 2021 Version 4.3.3
fix an important regression in air search
version 4.3.2
posted on 2021-06-26
Jun 26, 2021 Version 4.3.2
Activating fog of war for 2P games
version 4.3
posted on 2021-06-21
Jun 21, 2021 Version 4.3
Airstrike Intelligence
- Airstrikes can also be detected by airstrikes, CAP or scouts
- You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between
TF Intelligence
- After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level
- The 3rd level of intelligence shows the number of ships +/- 2
- TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules
New optional feature module : Advanced Fog of War (In-App)
version 4.2.1
posted on 2021-06-07
Jun 7, 2021 Version 4.2.1
Midway: D4Y on the Soryu rather than Akagi
version 4.2
posted on 2021-04-19
Apr 19, 2021 Version 4.2
New Scenario : Essex, September 1943
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature
TF
- Autopilot: the estimated time of arrival also mentions the arrival day
Units
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster
version 4.1.6
posted on 2021-03-08
Mar 8, 2021 Version 4.1.6
Removed the debug numbers in the center of hexes
version 4.1.3
posted on 2021-02-18
Feb 18, 2021 Version 4.1.3
Coral Sea: wrong computation of Operation RY points
version 4.1.2
posted on 2021-02-09
Feb 9, 2021 Version 4.1.2
- Opening of a Seaplane base in a hex usually used by the enemy : the base was not visible on map and not on air op
- Image for the scenario Revenge Raids
version 4.1.1
posted on 2021-02-02
Feb 2, 2021 Version 4.1.1
Bug fixes:
- Some events (like coastal battery) were blocking the fast advance mode in 2P games
- Revenge raids: TF11 could be potentially blocked on the NE of Rabaul once the surprise has been lost
- Possibility to define new return base before the airstrike reaches its target
version 4.1
posted on 2021-01-17
Jan 17, 2021 Version 4.1
TF
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
Damage
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn
Left menu, map button
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase
Scenarios
- New what-if for Guadalcanal
Miscellaneous
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
version 4.0.3
posted on 2021-01-04
Jan 4, 2021 Version 4.0.3
- Seaplanes about to land were not displayed in the Air Op screen if not selecting the seaplane base exclusively
- Game end came too early for scenarios which started at 00:00
version 4.0.2
posted on 2020-12-17
Dec 17, 2020 Version 4.0.2
- Transfer airstrike could be sometimes oriented to the NE instead of pointing to their airbase
- IA was optimising the player's search pattern from cruisers
version 4.0.1
posted on 2020-12-11
Dec 11, 2020 Version 4.0.1
Eastern Salomon: set-up reworked
With Seaplanes in-app, you may not change a search pattern if one seaplane is already following it
version 3.7.8
posted on 2020-11-23
Nov 23, 2020 Version 3.7.8
Bug fixes:
- Airstrike were not well enough managed when a TF/ships retire. This was leading to crashes. Now its is using the same process as the TF detach feature
- When the program assign the payload for a strike, it keeps a 10% fuel margin against a TF (moving). Ignore this when the air unit is ready on deck
- When moving air unit on deck too fast without select a payload, the payload was set to transfer by default. Better to keep current payload
- The target of an airstrike in preparation on there lower Strike Box was sometimes lost before launching in 2P games
- Land CAP at night if they couldn't do it at sunset because of enemy attack
- Strategic victory wording in Japanese
- US AI staging airstrikes were losing too much aircraft at night, especially in the End Of Rabaul scenario
version 3.7.7
posted on 2020-11-09
Nov 9, 2020 Version 3.7.7
- Miscellaneous fixes
- For info, a new feature is under development : the option to manage all seaplanes
version 3.7.5
posted on 2020-10-16
Oct 16, 2020 Version 3.7.5
Fixed the endurance of G4M air units when loaded with bombs
version 3.7.4
posted on 2020-10-04
Oct 4, 2020 Version 3.7.4
- 2P Rematch: work with options
- TF fired upon by coastal guns get detected
- Added costal guns for Midway
version 3.7.3
posted on 2020-09-22
Sep 22, 2020 Version 3.7.3
iOS 14 compatibility
version 3.7.2
posted on 2020-09-20
Sep 20, 2020 Version 3.7.2
fixed a potential crash related to seaplane rebase
version 3.6.4
posted on 2020-08-29
29 Aug 2020 Version 3.6.4
- Fixed the running out fuel issue for cruiser seaplanes
version 3.6.4
posted on 2020-08-29
Aug 29, 2020 Version 3.6.4
- Fixed the running out fuel issue for cruiser seaplanes
version 3.6.3
posted on 2020-08-26
Aug 26, 2020 Version 3.6.3
- If you attempt to engage a TF which turns out not to be in the attacked hex, this ghost TF will be disappear from map
- Avoid a case IA ships were using anti-shipping missiles (they were attacking at distance)
- Miscellaneous text and UI fixes
version 3.6.2
posted on 2020-08-09
Aug 9, 2020 Version 3.6.2
Fixed navigation issue caused by mandatory retreat when North of the Louisiades (both CV and surfaces TF)
version 3.6.1
posted on 2020-08-06
Aug 6, 2020 Version 3.6.1
Japanese language
version 3.6
posted on 2020-07-22
Jul 22, 2020 Version 3.6
- Added a new result for the combat table : bomber confused
See rules Air combat 2/4 + Air attacks advanced 2/3 and 3/3
- SBD add only +1 to air combat against unescorted bomber. See air combat rule 4/4
- No more VP for inoperative runways
version 3.5.1
posted on 2020-06-29
Jun 29, 2020 Version 3.5.1
Fixes:
- Better management of seaplanes when merging or detaching TF
- Bismarck Sea: allied ships should not move before day 2 20:00
version 3.5
posted on 2020-06-21
Jun 21, 2020 Version 3.5
New language:
- Spanish
Scenarios:
- AI improvement for Rabaul
- New set-up for Santa Cruz
- Wake: Each sunk TRS is worth 2 VP
Weather:
- Air attack penalty increased to -15 in light storm
- Landing penalty removed
Units:
- The air to sea capability of strategic bombers has been drastically reduced
- TRS damage control is zero
version 3.4.3
posted on 2020-04-21
Apr 21, 2020 Version 3.4.3
Bug fixes
- After bombardment a TF gets 4 points of disorder not 8
- Fixed a move issue for a TF with disorder was stacked with an enemy TF
version 3.4.2
posted on 2020-03-24
Mar 24, 2020 Version 3.4.2
Bug fixes:
- CAP Combat
- Ready on deck air units : “Fuel” is replaced by “Bombs” for air unit with one bomb payload (ex: D3A)
- Distant CAP should immediately follow the move of its protected TF
- TF won’t get a point of disorder when sailing into storm anymore
version 3.4.1
posted on 2020-02-19
Feb 19, 2020 Version 3.4.1
bug fix
version 1.6
posted on 2016-05-03
version 4.1.7
posted on 1970-01-01
2021년 3월 14일 Version 4.1.7
End of the survey, thanks a lot for your precious feedback !
version 3.5.1
posted on 1970-01-01
2020年6月29日 Version 3.5.1
Fixes:
- Better management of seaplanes when merging or detaching TF
- Bismarck Sea: allied ships should not move before day 2 20:00
version 3.6.2
posted on 1970-01-01
2020年8月9日 Version 3.6.2
Fixed navigation issue caused by mandatory retreat when North of the Louisiades (both CV and surfaces TF)